jackthehack
Epic Member
- Messages
- 5,630
In short, if you are a musician and have $499 + $40-$120 for control interfaces to spend, you can't afford not to buy one of these. I had minimal expectations and thought I would wind up eBaying this thing after a week or two, but am mightily impressed. While at this stage it's not going to replace other hardware/software as a portable 8-track recording studio, as an in-house recording system for a "one-man-band" or prototyping tracks/making demos there's an awful lot of value here that is sure to expand in the future.
Caveat Emptor - I don't own a MacOS computer or have ever used the GarageBand application available for that platform, and only have about 4 hours into testing this system out. I DO have 40 years experience being a musician and 20 years+ using analog/digital recording devices and modeling hardware/software. That being said, and being in the business of manufacturing similar devices, it's pretty apparent to me that Apple launched this at least 2-3 months before Steve Jobs would have liked to, mainly to beat down Android tablet competition available later this year, which may lead to some of the few shortcomings I will relate.
Even if you never use anything else but the Guitar Amp module to output sound in to your existing DAW interface/recording setup, for $499 and $4.99 for for the application, it's not really a bad deal...
The Guitar Amp module includes unbelievably implementations of the following vintage/newer amps:
- Fender 50's Tweed Combo
- Fender Blackface Combo
- Vox AC-15/30
- Marshall JTM-45
- Mesa DiamondPlate Rectifier
- Marshall 2061x 20 watt Lead/Bass
- Orange 50w lead head
- Fender 60's Brownface Combo
- "Stadium Stack - not sure what this is supposed to be, think it's HiWatt or Laney 50/100 watt head
These are all pretty much "dead-on", make the modeling in Amplitude/other competitors sound like dogshit, and sound better/truer to the original than other hardware/software costing up to $500. This works flawlessly using the iRig Guitar/bass input adapter; if you use the "Clean Combo" setting for the Fender Blackface/Marshall 20 watt heads you get a pretty good approximation of a Fender Bassman/Marshall 20 watt Lead/Bass head for bass input. All the amp models have identical controls that may not be identical to the originals:
Gain - Bass - Middle - Treble - Reverb Level - Tremolo Depth/Speed - Presence - Master - Output
Stompboxes included (you can use any combination of 4 in the effects chain):
- Compressor
- Digital Echo
- Phaser
- Vintage Overdrive (think TubeScreamer)
- Treble Booster
- Fuzz (Big Muff/Arbiter Fuzzface type)
- Chorus
- Flanger (very similar to EVH model)
- Univibe clone'
- Auto-funk (hard to describe, includes a marginal auto-wah effect)
The sound quality of these is equivalent of stand alone effects unit costing up to $200. The only external effects you'd ever need in front of the input would be a wah or volume pedal.
Keyboards - If you buy the Apple USB Camera connector kit ($39) and an M-Audio Uno Midi=>USB interface (also $39), you can connect ANY MIDI keyboard to play the included keyboard instruments, which include:
- Grand Piano (think Yamaha)
- Classic Grand Piano (think Steinway/Boesendorfer)
- Electric Piano (picture is a Fender Rhodes, but sound more like a Yamaha DX-7 or other FM synthesis Rhodes patch)
- Wurlitzer Electric (has decay/tremolo/drive/chorus controls)
- Clavinet (think Hohner vintage/Stevie Wonder D-6 model)
- Soul/Classic Rock/Heavy Metal Organs - these are Hammond B-3/M-2 models with Leslie 122/142 cabs (there's even a control to actuate Leslie speaker rotation speed), there are additionally 9 user configurable stops, and percussion/chorus/distortion controls for each of these presets.
The Hammond presets sound as good/better than software emulators or presets on standalone digital synthesizer workstations costing up to thousands of dollars. Expect either updates to GarageBand or plug-ins that add a wide variety of analog/digital FM/acoustic/other keyboards to become available at added cost in the not too distant future.
"Smart" Drums/Bass/Keyboard/Guitar
These are all "played" from the touchscreen and aimed at people that do not have/know how to play these instruments. They have "autoplay" and chord/note settings. I don't have a lot of interest, but if you spent a lot of time jacking with these you could probably lay down some passable tracks.
The Smart Drums is a very marginal excuse for a drum machine setup. It would take too long to try to explain, but as with the soft keyboards included, I would expect TR-808-909/FruityLoops/other types of better programmable drum machines to be included in next-gen GarageBand versions or as plug-ins/add-ons at additional cost in the future.
AppleLoops
There are a wide variety of 1 to 8 bar loops available for 16 different instruments types. Given the absence of any usable documentation, I'm still trying to figure out how to use these with the 8 track recorder, but expect this to turn into a whole new cottage industry with thousands of samples/loops available as add-ons in the future. You could use this and be the next Fatboy Slim/Moby without ever having to learn how to play the first lick on a real instrument.
Audio Recorder/Sampler
You can use the iRig or an adapter to plug in a mike or other source to record vocals/miked instruments; I've used this connected to my Korg Triton Le76 synthesizer/workstation to record other keyboard/instrument sounds not available within the application; it works OK, but it takes some trial and error to get the levels right as top preclude any modulation/distortion. I haven't had the time to play with the sampler yet, but will update y'all on that later.
8 track recorder
It may just be that this is my first day working with a version of GarageBand, and the fact that there is little in the way of in-app documentation, but it seems to me after just a few hours of usage that this has a way to go. In short, the operation is not as intuitive as it could be, and there are a number of features that do not seem to be implemented yet, like punch-in and mixing down multiple tracks to a single one to expand the range beyond 8 tracks. If you screw up laying down a track, there is no way to delete it and start over that I can figure out; I would expect that you could press/hold the track to get a delete/expand/duplicate/other control, but those aren't there. I expect that any of these shortcomings that aren't a result of my own ignorance or a lack of documentation get fixed in further updates.
Other bugs/deficencies not noted above
- In one instance, while using the Camera/USB connector and M-Audio USB=>MIDI adapter connected to an external MIDI leyboard a note "stuck" and would not stop playing until the GarageBand application was exited and restarted.
- In one instance, I was not able to duplicate a SmartDrums track beyond 8 bars, had to delete the saved song recording and start over.
- There is no way to save presets on the amps/effects settings to pull back up on future GarageBand sessions.
More later...
Caveat Emptor - I don't own a MacOS computer or have ever used the GarageBand application available for that platform, and only have about 4 hours into testing this system out. I DO have 40 years experience being a musician and 20 years+ using analog/digital recording devices and modeling hardware/software. That being said, and being in the business of manufacturing similar devices, it's pretty apparent to me that Apple launched this at least 2-3 months before Steve Jobs would have liked to, mainly to beat down Android tablet competition available later this year, which may lead to some of the few shortcomings I will relate.
Even if you never use anything else but the Guitar Amp module to output sound in to your existing DAW interface/recording setup, for $499 and $4.99 for for the application, it's not really a bad deal...
The Guitar Amp module includes unbelievably implementations of the following vintage/newer amps:
- Fender 50's Tweed Combo
- Fender Blackface Combo
- Vox AC-15/30
- Marshall JTM-45
- Mesa DiamondPlate Rectifier
- Marshall 2061x 20 watt Lead/Bass
- Orange 50w lead head
- Fender 60's Brownface Combo
- "Stadium Stack - not sure what this is supposed to be, think it's HiWatt or Laney 50/100 watt head
These are all pretty much "dead-on", make the modeling in Amplitude/other competitors sound like dogshit, and sound better/truer to the original than other hardware/software costing up to $500. This works flawlessly using the iRig Guitar/bass input adapter; if you use the "Clean Combo" setting for the Fender Blackface/Marshall 20 watt heads you get a pretty good approximation of a Fender Bassman/Marshall 20 watt Lead/Bass head for bass input. All the amp models have identical controls that may not be identical to the originals:
Gain - Bass - Middle - Treble - Reverb Level - Tremolo Depth/Speed - Presence - Master - Output
Stompboxes included (you can use any combination of 4 in the effects chain):
- Compressor
- Digital Echo
- Phaser
- Vintage Overdrive (think TubeScreamer)
- Treble Booster
- Fuzz (Big Muff/Arbiter Fuzzface type)
- Chorus
- Flanger (very similar to EVH model)
- Univibe clone'
- Auto-funk (hard to describe, includes a marginal auto-wah effect)
The sound quality of these is equivalent of stand alone effects unit costing up to $200. The only external effects you'd ever need in front of the input would be a wah or volume pedal.
Keyboards - If you buy the Apple USB Camera connector kit ($39) and an M-Audio Uno Midi=>USB interface (also $39), you can connect ANY MIDI keyboard to play the included keyboard instruments, which include:
- Grand Piano (think Yamaha)
- Classic Grand Piano (think Steinway/Boesendorfer)
- Electric Piano (picture is a Fender Rhodes, but sound more like a Yamaha DX-7 or other FM synthesis Rhodes patch)
- Wurlitzer Electric (has decay/tremolo/drive/chorus controls)
- Clavinet (think Hohner vintage/Stevie Wonder D-6 model)
- Soul/Classic Rock/Heavy Metal Organs - these are Hammond B-3/M-2 models with Leslie 122/142 cabs (there's even a control to actuate Leslie speaker rotation speed), there are additionally 9 user configurable stops, and percussion/chorus/distortion controls for each of these presets.
The Hammond presets sound as good/better than software emulators or presets on standalone digital synthesizer workstations costing up to thousands of dollars. Expect either updates to GarageBand or plug-ins that add a wide variety of analog/digital FM/acoustic/other keyboards to become available at added cost in the not too distant future.
"Smart" Drums/Bass/Keyboard/Guitar
These are all "played" from the touchscreen and aimed at people that do not have/know how to play these instruments. They have "autoplay" and chord/note settings. I don't have a lot of interest, but if you spent a lot of time jacking with these you could probably lay down some passable tracks.
The Smart Drums is a very marginal excuse for a drum machine setup. It would take too long to try to explain, but as with the soft keyboards included, I would expect TR-808-909/FruityLoops/other types of better programmable drum machines to be included in next-gen GarageBand versions or as plug-ins/add-ons at additional cost in the future.
AppleLoops
There are a wide variety of 1 to 8 bar loops available for 16 different instruments types. Given the absence of any usable documentation, I'm still trying to figure out how to use these with the 8 track recorder, but expect this to turn into a whole new cottage industry with thousands of samples/loops available as add-ons in the future. You could use this and be the next Fatboy Slim/Moby without ever having to learn how to play the first lick on a real instrument.
Audio Recorder/Sampler
You can use the iRig or an adapter to plug in a mike or other source to record vocals/miked instruments; I've used this connected to my Korg Triton Le76 synthesizer/workstation to record other keyboard/instrument sounds not available within the application; it works OK, but it takes some trial and error to get the levels right as top preclude any modulation/distortion. I haven't had the time to play with the sampler yet, but will update y'all on that later.
8 track recorder
It may just be that this is my first day working with a version of GarageBand, and the fact that there is little in the way of in-app documentation, but it seems to me after just a few hours of usage that this has a way to go. In short, the operation is not as intuitive as it could be, and there are a number of features that do not seem to be implemented yet, like punch-in and mixing down multiple tracks to a single one to expand the range beyond 8 tracks. If you screw up laying down a track, there is no way to delete it and start over that I can figure out; I would expect that you could press/hold the track to get a delete/expand/duplicate/other control, but those aren't there. I expect that any of these shortcomings that aren't a result of my own ignorance or a lack of documentation get fixed in further updates.
Other bugs/deficencies not noted above
- In one instance, while using the Camera/USB connector and M-Audio USB=>MIDI adapter connected to an external MIDI leyboard a note "stuck" and would not stop playing until the GarageBand application was exited and restarted.
- In one instance, I was not able to duplicate a SmartDrums track beyond 8 bars, had to delete the saved song recording and start over.
- There is no way to save presets on the amps/effects settings to pull back up on future GarageBand sessions.
More later...