DangerousR6
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:icon_thumright:aguyinaustintx said:DangerousR6 said:True, 3D machining the surface would leave the back wall at an angle, but you could run a clean up with the correct pocket geometry to square it up. As far as the tiny ridges, the step over amount will alleviate this problem, for a nice smooth floor a .005" step over will machine out all the ridges. :icon_thumright:aguyinaustintx said:DangerousR6 said:I don't use photoshop, I have photo impact and from photo impact I can just copy the bezier curves and paste them into Corel Draw and export as a DXF. Then you can open the DXF in Fusion 360. But I found that I didn't like the fact that to use 360 you have to be connected to the internet. I moved on to BobCad V31.
But you could have cut the neck pocket in 360, you'd have to create a surface from bottom of neck pocket and rotate it to desired angle. Fusion will machine in 3D.
Thanks for the tips. I'll give the copy-paste method a try, perhaps it preserves the original control points. I had tried exporting/importing via DXF, but each bézier curve was translated to dozens of small ones, making it difficult to modify the shape.
Using 3D capabilities with a 3-axis CNC, tiny ridges would be left in the floor of the pocket. Plus the back wall would not be perfectly square with the neck. That's why I went with the angle jig.
Correct, that's one way to do it. The cleanup with the correct pocket geometry would either need to be done with a jig on the CNC or by hand. The issue is that the back pocket wall needs to have an small inward slope, i.e. moving towards the bridge as it descends. Even though the angle of this slope is less than 90 by a few degrees at most, it's good to have the neck to pocket interface as snug as possible. An exaggerated diagram illustrating this is shown below (the measurements are body/neck/bridge specific).