Rgand said:It could simply be that they haven't thought of it. :laughing11:
Well, there is that, too.aguyinaustintx said:Rgand said:It could simply be that they haven't thought of it. :laughing11:
Maybe because it increases the build cost. :dontknow:
DangerousR6 said:Very cool, looks like you're using Fusion 360.. :dontknow:
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I don't use photoshop, I have photo impact and from photo impact I can just copy the bezier curves and paste them into Corel Draw and export as a DXF. Then you can open the DXF in Fusion 360. But I found that I didn't like the fact that to use 360 you have to be connected to the internet. I moved on to BobCad V31.aguyinaustintx said:DangerousR6 said:Very cool, looks like you're using Fusion 360.. :dontknow:
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Thanks! Yes, Fusion 360 was used. I like it because of its 3D capabilities and integrated CAM. My workflow is to perform visual design in Photoshop before moving on to 3D modeling in Fusion. The visual design phase took 4 months, morphing through 22 iterations before settling on the final look. I couldn't find a good way to transfer bézier curves from Photoshop to Fusion, even using AI and CorelDraw as intermediaries. The shape was recreated in Fusion, using an image from Photoshop as a guide.
The only thing I did outside of Fusion 360 was angling the neck and pickup pockets, and drilling the channel for the bridge ground wire. The neck angle was added using a jig to tilt the work piece accordingly.
DangerousR6 said:I don't use photoshop, I have photo impact and from photo impact I can just copy the bezier curves and paste them into Corel Draw and export as a DXF. Then you can open the DXF in Fusion 360. But I found that I didn't like the fact that to use 360 you have to be connected to the internet. I moved on to BobCad V31.
But you could have cut the neck pocket in 360, you'd have to create a surface from bottom of neck pocket and rotate it to desired angle. Fusion will machine in 3D.
True, 3D machining the surface would leave the back wall at an angle, but you could run a clean up with the correct pocket geometry to square it up. As far as the tiny ridges, the step over amount will alleviate this problem, for a nice smooth floor a .005" step over will machine out all the ridges. :icon_thumright:aguyinaustintx said:DangerousR6 said:I don't use photoshop, I have photo impact and from photo impact I can just copy the bezier curves and paste them into Corel Draw and export as a DXF. Then you can open the DXF in Fusion 360. But I found that I didn't like the fact that to use 360 you have to be connected to the internet. I moved on to BobCad V31.
But you could have cut the neck pocket in 360, you'd have to create a surface from bottom of neck pocket and rotate it to desired angle. Fusion will machine in 3D.
Thanks for the tips. I'll give the copy-paste method a try, perhaps it preserves the original control points. I had tried exporting/importing via DXF, but each bézier curve was translated to dozens of small ones, making it difficult to modify the shape.
Using 3D capabilities with a 3-axis CNC, tiny ridges would be left in the floor of the pocket. Plus the back wall would not be perfectly square with the neck. That's why I went with the angle jig.
DangerousR6 said:True, 3D machining the surface would leave the back wall at an angle, but you could run a clean up with the correct pocket geometry to square it up. As far as the tiny ridges, the step over amount will alleviate this problem, for a nice smooth floor a .005" step over will machine out all the ridges. :icon_thumright:aguyinaustintx said:DangerousR6 said:I don't use photoshop, I have photo impact and from photo impact I can just copy the bezier curves and paste them into Corel Draw and export as a DXF. Then you can open the DXF in Fusion 360. But I found that I didn't like the fact that to use 360 you have to be connected to the internet. I moved on to BobCad V31.
But you could have cut the neck pocket in 360, you'd have to create a surface from bottom of neck pocket and rotate it to desired angle. Fusion will machine in 3D.
Thanks for the tips. I'll give the copy-paste method a try, perhaps it preserves the original control points. I had tried exporting/importing via DXF, but each bézier curve was translated to dozens of small ones, making it difficult to modify the shape.
Using 3D capabilities with a 3-axis CNC, tiny ridges would be left in the floor of the pocket. Plus the back wall would not be perfectly square with the neck. That's why I went with the angle jig.