bpmorton777 said:SL...I dont think that is necessarily true. Ive been recording since 4-track cassette and have to say that 16 bit 44 sounds WAY better than any of my cassette recordings and the recordings I made on the Tascam 388 I used to own. for the kind of stuff where all the tracks are real loud..as in a guitar through a marshall and drums you wouldnt be able to here any of the extra bits you get from 24...it matters when you are recording very quiet stuff like violins on a condenser mic.
Brian
bpmorton777 said:SL...I dont think that is necessarily true. Ive been recording since 4-track cassette and have to say that 16 bit 44 sounds WAY better than any of my cassette recordings and the recordings I made on the Tascam 388 I used to own. for the kind of stuff where all the tracks are real loud..as in a guitar through a marshall and drums you wouldnt be able to here any of the extra bits you get from 24...it matters when you are recording very quiet stuff like violins on a condenser mic.
Brian
Back to bits. The most important aspect of bits is it’s resolution. Let me explain this in simpler terms. You often come across samplers that are 8 bit, Fairlight CMI or Emulator 11, or 12 bit, Akai S950 or Emu SP1200, or 16 bit, Akai S1000 or Emulator 111 etc..You also come across sound cards that have 16 bit or 24 bit etc…Each bit refers to how accurately a sound can be recorded and presented. The more bits you have (Resolution), the better the representation of the sound. I could go into the’ electrical pressure measurement at an instant’ definition but that won’t help you at this early stage of this tutorial. So, I will give a little simple info about bit resolution.
There is a measurement that you can use, albeit not clearcut but at least it works for our purposes. For every bit you get 6dBs of accurate representation. So, an 8 bit sampler will give you 48dB of dynamic range. Bearing in mind that we can, on average, hear up to 120dB, that figure of 48dB looks a bit poor. So, we invented 16 bit cd quality which gives us 96dB dynamic range. Now we have 24 or even 32 bit sound card and samplers (24 bit) which gives us an even higher dynamic range. Even though we will never use that range, as our ears would implode, it is good to have a bit. Why? Well, use the Ferrari analogy. You have 160mph car there and even though you know you are not going to stretch it to that limit (I would), you do know that to get to 60mph it takes very little time and does not stress the car. The same analogy can be applied to monitors (speakers), the more dynamic range you have the better the sound representation at lower levels.
AndyG said:If you're selling your own music online, well, most people will put up with 128 kbs mp3's 'cause they want to have 1000 songs on their iPod, rather than the 200-300 you could get at 320 kbs.
Superlizard said:bpmorton777 said:SL...I dont think that is necessarily true. Ive been recording since 4-track cassette and have to say that 16 bit 44 sounds WAY better than any of my cassette recordings and the recordings I made on the Tascam 388 I used to own. for the kind of stuff where all the tracks are real loud..as in a guitar through a marshall and drums you wouldnt be able to here any of the extra bits you get from 24...it matters when you are recording very quiet stuff like violins on a condenser mic.
Brian
Here's a well-written (if not a bit wordy) sampling tutorial:
http://www.samplecraze.com/tutorial.php?xTutorialID=8
In essence, the reason to use 24-bit (or above):
Back to bits. The most important aspect of bits is it’s resolution. Let me explain this in simpler terms. You often come across samplers that are 8 bit, Fairlight CMI or Emulator 11, or 12 bit, Akai S950 or Emu SP1200, or 16 bit, Akai S1000 or Emulator 111 etc..You also come across sound cards that have 16 bit or 24 bit etc…Each bit refers to how accurately a sound can be recorded and presented. The more bits you have (Resolution), the better the representation of the sound. I could go into the’ electrical pressure measurement at an instant’ definition but that won’t help you at this early stage of this tutorial. So, I will give a little simple info about bit resolution.
There is a measurement that you can use, albeit not clearcut but at least it works for our purposes. For every bit you get 6dBs of accurate representation. So, an 8 bit sampler will give you 48dB of dynamic range. Bearing in mind that we can, on average, hear up to 120dB, that figure of 48dB looks a bit poor. So, we invented 16 bit cd quality which gives us 96dB dynamic range. Now we have 24 or even 32 bit sound card and samplers (24 bit) which gives us an even higher dynamic range. Even though we will never use that range, as our ears would implode, it is good to have a bit. Why? Well, use the Ferrari analogy. You have 160mph car there and even though you know you are not going to stretch it to that limit (I would), you do know that to get to 60mph it takes very little time and does not stress the car. The same analogy can be applied to monitors (speakers), the more dynamic range you have the better the sound representation at lower levels.
By only going 16bit, you aren't getting the "full monty"; as the sampler isn't picking up quite everything (accurate representation). i.e. - if we can hear up to 120dB, 16bit (96dB) isn't quite enough - there's stuff missing.
I used to record at 16bit back in the day... now I do 24bit, 44kHz minimum and sometimes 24bit, 192kHz (my A/D's limit) - I can hear the clarity difference.
EDIT: Anybody who uses some form of A/D converter to record should know these basics if they want to have full command over what they're doing... if you care about your guitar tone - because your guitar tone is being picked up by the mic (or DI), and sent thru the A/D converter.
AndyG said:While your end result is correct, your theory is wrong.
Humans do not "hear" 120 dB. In fact, 120 dB can be quite painful. We hear up to about 22kHz (in reality only about 16 kHz, but they say we can "percieve" up to 22kHz). The difference between 24 bit (120dB), and 16 bit (96dB) is the noise floor. 24 bit is quieter, not louder, hence the greater dynamic range. The decibels in question relate to voltages, not SPL (volume). Digital zero is an absolute limit ... going over means digital distortion ... and 16 bit digital zero is the same as 24 bit digital zero.
Sampling rates will make the difference. at 192kHz, you can sample up to 96kHz. Dogs can't even hear that high, but that's where we humans get the perception of "air" and "clarity". CD's have been 16 bit, 44.1 kHz forever, and it is only recently that pro audio gear has gone the 24/192 route. At the end of the day, the noise floor from your guitar amp, or the air conditioning in the room the drums are in, will be greater than the difference in 24 vs 16 bit. Where it does make a difference (as bpmorton777 pointed out) is when things get quiet. Hit the lowest note of a piano, and allow it to fade out, and you'll hear the difference between 16 and 24 bit.
Luke said:That being said...
tfarny's idea seems pretty good. :laughing7:
bpmorton777 said:$$$ simply put. I and everyone else here has sterio 16 bit 44k sampling built into their home computer.
The sampling rate is measured as a frequency (please see Synthesizer Tutorial part1) and is termed as kHz, k=1000 and Hz= cycles per second. These samples are measured at discrete intervals of time. The length of these intervals is governed by the Nyquist Theory. The theory states that the sampling frequency must be greater than twice the highest frequency of the input signal in order to be able to reconstruct the original perfectly from the sampled version. Another way of explaining this theory is that the maximum frequency that can be recorded with a set sample rate must be half the sample rate. A good example at this point would be the industry standard cd. 44.1 kHz means that the number of times a sample (snapshot) per second is taken equates to 44,100/second.