I almost wish that Warmoth would pop up a little "test" just to gauge what sort of cross-training each newbie brings, whether they've done some modding, electronics etc., or whether they just hope to put $600 worth of parts into a box, shake it around and out pops a $2,000 guitar... it's a good sign of you to ask! Barring the test, the best thing I recommend is to buy Dan Erlewine's "Guitar Player Repair Guide." It's around $25 at the usual places. And it will end up saving you possibly thousands of dollars over the years; at the very least, you'll know how to "talk guitar" with anyone you hire, over any aspect, with accuracy. And there may be parts that you won't need, and there will be parts that over time you'll probably end up digging into in more excruciating detail, but - if you get a good mental picture of the build you want to do, and then go through that book reading up on his coverage of each part of the build, you'll end up with a very good idea of what you already know, where you need to pay attention, look around and learn some stuff, and where you may even want to farm certain bits out if needed.
We have had a few rosy-cheeked virgins come in here, and by being very careful and asking good questions, ended up with a very nice piece, but most people have at least swapped out some pickups or figured out basic setup needs. It's kind of hard for a person to make their ideal guitar if they haven't at least played a crappy one long enough to say "well I don't want THAT!" We can be a bit snarky - the "search" function works.... but solid questions will yield solid answers. Thankfully it's not rocket science - who needs a stupid rocket when there's guitars, right?
Tools, and your experience with them, always comes up early, but there are a lot of "transfer credits" - woodworking, jewelry, soldering, any little stuff in general. You do NOT need to go blast out the two or three or five hundred dollars that Stew-Mac would be happy to relieve you of, but eventually... whew. I joke that I read their catalog so I can figure out what I want, then make some myself and buy the rest from gunsmith/jewelry/woodworking/electronics sources for 1/2 the price - but I still have to talk myself out of buying more than $50 of tools, every time. But it can't be any weirder hobby than golf, right? :icon_scratch: Well OK but not much..?